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Might 3D Touch lead to inadvertent input?

Unintended input is already an issue with computing devices.  A finger rests a little hard on a mouse button, or a lazy finger movement swipes across a control on the screen of a phone.  Perhaps with enough time, Apple's 3D Touch will add a new element of mistaken input.  That is, "clicking" instead of touching.

3D Touch is the brand name Apple has given to the concept of pushing in to the screen of your device to provide input to the system.  This means that an onscreen control in iOS can now take a minimum of three forms of interaction.  Those being:  touch, long touch, and now a "push."

The screens in the Apple iPhone 6S and 6S Plus have the ability to sense pressure.  This, when coupled with haptic feedback is used to create the illusion of a button push.  In 2008, BlackBerry, then called Research in Motion, had a similar concept with its SurePress system in the BlackBerry Storm.

There's no reason to think that the 3D Touch system isn't great, and developers have been readily adding support for it to their applications.  As its use spreads, accidental input will most likely be ironed into the fabric of everyday life with electronics.

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